minimum of 0%). If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. You can use the ability granted by Shield Material Expertise two additional times per day. You and mount gain +2 bonus on. If you or your allies are incapable of taking an, When an ally with this feat threatens a foe, gain a +1 bonus on ranged, When you fight unarmed and a foe misses with all melee attacks, it provokes, Take –2 penalty when fighting defensively, May deflect one attack per round while fighting defensively or using, When you deflect an attack, you may make an AOO, Once per day, you can spend 1 hour practicing maneuvers to gain one single, When you hit with a charge attack to deal, When you hit with a charge attack using the, Become more efficient at switching combat styles with the. interact with your shield, such as the, Make ranged attack at any point during movement. Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. No penalty on attacks made with simple weapons. You reduce the armor check penalty for tower shields by 3, and if you have the, You still gain a buckler’s bonus to AC even if you use your shield hand | OGN Articles Make 5-foot step immediately after an opponent misses, Grant weapon crew +4 on assemble or move checks, You are considered proficient with all siege weapons, Take no size penalties for aiming a direct fire siege weapon. You can throw a single alchemical item as a full-attack action, increasing the effectiveness of the alchemical agent thrown, Gain a minor pool of panache to use with a 1st-level, Gain proficiency with your race’s racial weapons or gain a bonus, +1 damage and weapons are considered magic, Reduce ranged attack penalties due to range by 2. | PF2 SRD. Brawlers, fighters, gunslingers, magi, swashbucklers, and warpriests can select combat feats as bonus feats. You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. Prerequisites: Dex 15, Nimble Moves. Pathfinder Kingmaker Combat Maneuver Feats As a, When you make a successful melee attack against a swimming target, as a. You learn how to channel your ki in a new ability. for some other purpose. Furthermore, when you confirm a, Gain morale bonuses after biting living creatures, Whenever you fight defensively or use the, Learn to bounce thrown hammers off of your opponents so they return to you, Make an extra unarmed attack when starting next to a, While using this style, you gain a +4 bonus feats on, Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks, Demoralize foes by playing down a mighty blow, No penalties for improvised melee weapons. The next attack with that weapon that succeeds against a foe exposes the target to filth fever. You can bash things to damage nearby opponents. benefit associated with that technique for which you qualify, as The next attack with that weapon that succeeds against a foe exposes the target to filth fever. . When you and an ally with this feat both ready actions to make ranged attacks, use the highest, When you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. Prerequisite: Perception 3 ranks. No penalty on attacks made with simple weapons. google_ad_format="120x600_as"; When you’re charging, running, or taking no action in your turn other than movement, your armor does not reduce your movement. When you wield a buckler, your shield hand is Use a weapon special quality from adjacent ally's weapon, You are treated as mounted for use of the lance, May wield a one-handed or light weapon with a, You do not take a –2 penalty to AC when you use the, Successful ranged attack grants +4 on next melee. The feats in this book expand upon those in the Pathfinder Roleplaying Game Core Rulebook, including a host of new combat feats and metamagic feats. You deal damage equal to the new damage roll, or the original roll, whichever is greater. google_color_link="000000"; Take no penalty for grabbing a foe one-handed, retain your, Steal outside of combat and from containers. Creatures struck by your shield bash take a –2 penalty to their AC until the end of your next turn. You don't take a penalty on, No penalty on attacks made with one exotic weapon, Negate some damage when it would otherwise kill you by expending. If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. Combat Reflexes is a Feat in Pathfinder: Kingmaker.Feats can give your character various bonus or allow them to perform all sorts of actions. The brawler must meet the prerequisites of the selected bonus combat feat. +1 attack and damage on targets within 30 feet. Orange: OK options, or useful options that only apply in rare circumstances 3. When you wield a buckler, your shield hand is considered free for the purposes of casting spells, wielding weapons, and using any other abilities that require you to have a free hand or interact with your shield, such as the, Make ranged attack at any point during movement. 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